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Evil west co op
Evil west co op





evil west co op

I shredded through the bosses and the large ambushes using just Stormcaller, and the higher tier staves were even better.Įven though it was powerful, the magic system felt unresponsive somehow. I loved the atmosphere and the unique gameplay.Ī bit of feedback, from my one-player experience: Ranger: Lowered damage for Hunter's Promise, Hermes Bow, Hunter's Dead Dream Witch: Lowered damage for Arc, Azure Wand, Last Prism Across the board Witch and Ranger spell damage nerfs, specifically: Frozen Shell now also protects you from Projectile spell damage (applies for Arcanist, False Prophet and Eyes of the Archangel attacks) for the duration Spawn zone has been (hopefully) fixed, spawning for the first time should now work just fine for all players (needs further testing) Reworked items with the "Vigor" aura effect, now it gives a scaling Health Boost effect instead of Regeneration, as Regeneration seemed to be bugged Added a new secret SUPER HARDCORE difficulty - "CARRY THAT WEIGHT" - a super unforgiving challenge for the bravest of dungeon crawlers - insanely fast monsters with improved resistance and insane damage (this difficulty can only be accessed through a secret lever in the class selection area) GIVE ME EVIL difficulty has been buffed - monsters are now even faster and deal even more damage All monsters that fire spell projectiles now deal their damage properly of Handyman now properly displays the "WIP" message Fixed a spot where you could get stuck in Inner Necropolis Based on player feedback, I've done the following changes: I'll start focusing more on just progressing Part II, rather than fixing Part I, I feel like this state of the map will be good and should feel good to play.

#Evil west co op update

This will possibly be the final update for Part I, unless you find any other severe bugs that need fixing. Original_tekpir8 for additional armor sets and some mobsįurther improvements to gameplay mechanics, balance and bug fixes. Silvathor for the great damage-indicators datapackĭivano for versatile mob health bars datapack Nongko for even more weapon and staves models VelociGamerBR who made plenty of great gear models Maffhew for creating the base-pack for this map - Excalibur There is way too many people who's assets have been used to make this project, there will be detailed credits included with the finished map, but the most notable people who contributed are: Want to follow this project in more detail, ask questions and talk about it? Come join my server! Custom shop and crafting system, scavenge for gold and materials, sell your old gear! Main storyline with a compelling narrative Deep gameplay mechanics and events to partake in Custom 3D models for weapons and monsters Powerful bosses and enemies with custom attacks Items with all kinds of unique properties, such as auras, buffs, stats and more mechanics Incredible customization depth - spells, skills on weapons, activatable items and item enchancing accessories

evil west co op

Hundreds and hundreds of crazy items to find and equip Play in up to 3 players (you can play solo or duo too if you want) SLAY INCREDIBLE MONSTERS, CONQUER DANGEROUS DUNGEONS AND ACQUIRE POWERFUL GEAR - THAT'S THE SPIRIT OF BOUND BY EVIL! PLAY IN UP TO 3 PLAYERS, CHOOSE YOUR ROLE:

evil west co op

Map is built in a retro-style with 8-bit music, heavy emphasis on exploration and all kinds of mazy and extremely dangerous dungeons all waiting to reward you with insane gear for your efforts! Inspired by ARPG's like Diablo and Path of Exile, Bound by Evil is all about slaying evil monsters and acquiring powerful loot to build YOUR character! Bound by Evil will try to bring back the retro-feeling of good ol' dungeon crawling, exploration and looting. BOUND BY EVIL is my newest, and to this date, most expansive adventure map.







Evil west co op